The selection process for Venice Immersive, the XR – Extended Reality segment of the 80th Venice International Film Festival (30th August – 9th September 2023) organized by La Biennale di Venezia, has been concluded. The official program will unfold on the Venice Immersive Island (located on the island of Lazzaretto Vecchio), just a short distance away from Lido di Venezia, on the following dates:
- 29th August (afternoon): Exclusive press preview
- 30th August: Open exclusively to accredited Press and Industry professionals
- 31st August – 9th September: Open to the general public and all accredited visitors
Venice Immersive exclusively celebrates immersive media, encompassing all XR forms of creative expression, such as 360° videos and XR works of varying lengths, including installations and virtual worlds. In collaboration with HTC Vive and VRChat, Venice Immersive will showcase 44 projects from 25 different countries, with 24 works featured in the Worlds Gallery section:
- 28 projects in Competition
- 10 projects Out of Competition – Best of Venice Immersive (highlighting outstanding works previously released or premiered elsewhere since the last edition of the Venice International Film Festival)
- 6 projects developed during the Biennale College Cinema – VR: including 1 project produced with support from the seventh edition grant and 5 projects developed within the international workshop of previous editions
- 24 virtual worlds selected for the Worlds Gallery, presented in guided World Hops Tours, where visitors will experience immersive guided tours through the VRChat Worlds. This curated selection features virtual immersive worlds created by independent artists worldwide.
Moreover, the Venice Immersive World on VRChat will present a virtual rendition of the Venice Immersive Island. Following its success in previous editions, the Worlds Gallery will showcase a curated selection of 24 virtual worlds.
The Venice International Film Festival was among the first to express interest in Virtual Reality, with the introduction of a VR Theatre in 2016, which garnered significant attention during the Venice Production Bridge events. Subsequently, La Biennale di Venezia launched the initial VR competition in an A-list festival in 2017, held for three editions until 2019, with an International Jury evaluating the entries on the island of Lazzaretto Vecchio on the Lido. In response to the need for social distancing, the festival made Venice VR Expanded accessible online in 2020 and 2021, ensuring continued engagement with this emerging art form. In 2022, the section was reintroduced in person, now renamed Venice Immersive, and returned to the island.
Accredited visitors to the Venice Film Festival will have complete access to all titles in the lineup. Additionally, there will be a special Venice Immersive Pass available for interested visitors who are not accredited at the Festival. The Venice Immersive Subscription, available in two formats, 5-DAYS (€60) and FULL (€90), will be reserved for individuals over 18 years of age and valid for different durations during the festival.
The international Jury of Venice Immersive comprises distinguished members from the XR industry:
- Singing Chen (Taipei) – President: Known for her diverse works in fiction, documentary, and VR films, Singing Chen has received numerous accolades at various festivals. Her latest VR experience, The Man Who Couldn’t Leave (2022), received the Venice Immersive Best Experience award at the 79th Venice International Film Festival. Her collective work is characterized by a deep empathy for marginalized characters and a strong commitment to social justice.
- German Heller (USA): Co-founder and CEO of 3DAR, a leading company in virtual reality and animation, German Heller’s projects have earned nominations for Emmy awards and recognition at the Venice International Film Festival. Notably, Eggscape won the Venice Immersive Special Jury Prize at the festival in 2022. His expertise as a producer, writer, director, and game designer showcases innovation in XR and experiential design.
- Pedro Harres (Brazil): A multifaceted artist, director, animator, and screenwriter, Pedro Harres has explored various formats, from animation to fiction and traditional screen to XR, including interactive installations. His VR debut, From The Main Square, received the Grand Jury Prize at the Venice International Film Festival in 2022. Throughout his career, the Venice Film Festival has played a pivotal role, and his work has earned numerous awards and recognition.
In summary, Venice Immersive is set to offer an extraordinary experience of immersive media, featuring cutting-edge XR projects from around the globe, and continues to play a leading role in the evolution of Virtual Reality within the film festival landscape.
The 2023 Venice Immersive Jury will award the following prizes:
- Venice Immersive Grand Prize
- Venice Immersive Special Jury Prize
- Venice Immersive Achievement Prize
VENICE IMMERSIVE
In Competition
EMPEREUR (EMPEROR)
by MARION BURGER, ILAN COHEN
France, Germany / 35’
SONGS FOR A PASSERBY
by CELINE DAEMEN
Netherlands / 25’
TULPAMANCER
by MARC DA COSTA, MATTHEW NIEDERHAUSER
USA / 20’
REMEMBER THIS PLACE: 31°20’46’’N 34°46’46’’E
by PATRICIA ECHEVERRIA LIRAS
Palestine, Qatar, Spain / 25’
LETTERS FROM DRANCY
by DARREN EMERSON
USA, UK / 22’
THE IMAGINARY FRIEND
by STEYE HALLEMA
Netherlands, Belgium, France / 26’
WALLACE & GROMIT IN THE GRAND GETAWAY
by FINBAR HAWKINS, BRAM TTWHEAM, LAWRENCE BENETT
France, UK / 60’
SEN
by KEISUKE ITOH
Japan / 15’
MY NAME IS O90
by SIYEON KIM
South Korea / 14’
COMFORTLESS
by GINA KIM
South Korea, USA / 15’
BODY OF MINE
by CAMERON KOSTOPOULOS
USA / 20’
ONEROOM-BABEL
by SANGHEE LEE
South Korea / 15’
CHEN XIANG VR
by LIU YUEJUN, WU NANNI, SHI TAO, XU JINGQIU
China / 45’
FLOW
by ADRIAAN LOKMAN
Netherlands, France / 15’
HOME
by TEMSUYANGER LONGKUMER
UK / 32’
PEUPLER (POPULATE)
by MAYA MOUAWAD, CYRIL LAURIER
France, Lebanon / 10’
FLOATING WITH SPIRITS
by JUANITA ONZAGA
Belgium, Luxembourg, Netherlands / 31’
SYUHASUU (FREQUENCY)
by ELLIE OMIYA
Japan / 25’
PEPITOS: THE BEAK SAGA
by RUXANDRA GABRIELA POPESCU
UK, USA / 13’
JIM HENSON’S THE STORYTELLER: THE SEVEN RAVENS
by PAUL RAPHAËL, FÉLIX LAJEUNESSE
Canada, USA / 20’
PERENNIALS
by ZOE ROELLIN
USA / 17’
FINALMENTE EU (FINALLY ME)
by MARCIO SAL
Brazil / 14’
GARGOYLE DOYLE
by ETHAN SHAFTEL
USA, Argentina, Austria / 38’
AUFWIND (UPWIND)
by FLORIAN SIEBERT
Germany / 28’
HORSE CANYON
by NPROWLER
Canada / 60’
SHADOWTIME
by SISTER SYLVESTER, DENIZ TORTUM
Netherlands, USA, Turkey / 20’
COMPLEX 7
by FINS
USA / 30’
SPOTS OF LIGHT
by ADAM WEINGROD
Israel, Canada / 14’
Best of Immersive – Out of Competition
(international selection of the best works that have been released or premiered elsewhere since the last edition of the Venice International Film Festival)
ANOTHER FISHERMAN’S TALE
by ALEXIS MOROZ, BALTHAZAR AUXIETRE
France / 240’
DAVID ATTENBOROUGH’S CONQUEST OF THE SKIES
by LEWIS BALL
UK, USA / 22’
THE FIRST INGREDIENT: TALES FROM SODA ISLAND – CH. 7
by SIMONE FOUGNIER
USA / 17’
SPACE EXPLORERS: BLUE MARBLE – ORBIT 1
by FÉLIX LAJEUNESSE, PAUL RAPHAËL
Canada / 24’
THE UTILITY ROOM
by LIONEL MARSDEN
UK / 80’
CONSENSUS GENTIUM
by KAREN PALMER
UK, USA / 25’
FORAGER
by WINSLOW PORTER, ELIE ZANANIRI
USA / 8’
OVER THE RAINBOW
by CRAIG QUINTERO
Taipei / 11’
PIXEL RIPPED 1978
by ANA RIBEIRO
USA / 20’
GAUDI, L’ATELIER DU DIVIN
by STÉPHANE LANDOWSKI, GAËL CABOUAT
France, Japan / 17’
Biennale College Cinema – VR – Out of Competition
QUEER UTOPIA: ACT I CRUISING
by LUI AVALLOS producer: RODRIGO MOREIRA
Portugal, Brazil / 25’
developed during the Biennale College Cinema VR, 6th edition (2021/2022)
TALES OF THE MARCH
by STEFANO CASERTANO, producers: STEFANO CASERTANO, TIM DEUSSEN
Germany, Italy / 12’
developed during the Biennale College Cinema VR, 5th edition (2020/2021)
FIRST DAY
by VALERIY KORSHUNOV, producer: SVITLANA KORSHUNOVA
Ukraine / 15’
produced with the grant from Biennale College Cinema VR, 7th edition (2022/2023)
HUMAN VIOLINS – PRELUDE
by IOANA MISCHIE, producers: IOANA MISCHIE, SORIN BAICAN, JEREMY SAHEL & co
Romania, France / 19’
developed during the Biennale College Cinema VR, 5th edition (2021/2022)
ORIGEN
by EMILIA SÁNCHEZ CHIQUETTI, producer: EMILIA SÁNCHEZ CHIQUETTI
Brazil / 25’
developed during the Biennale College Cinema VR, 5th edition (2020/2021)
A VOCAL LANDSCAPE
by OMID ZAREI, ANNE JEPPESEN, producers: OMID ZAREI, ANNE JEPPESEN
Denmark, USA / 14’
developed during the Biennale College Cinema VR, 4th edition (2019/2020)
Worlds Gallery
A TRIP IN THE FOREST by Thrіll
BEYOND A BIT – 想像のちょっと先へ by EstyOctober
BREAK SET by PK
CLUB DEVIATE by TOTC
CUBES (EXPERIMENTAL) by phi16
CYBERLOVE OKINAWA ˸˸˸ 沖縄 by Artsy Glitch
DRAGON_TOWN by COMA.
EPILOGUE․ CHAPTER 1. by DrMorro
EPILOGUE․ CHAPTER 2. by DrMorro
EXHIBITION ⁄ LITTLE TRAITORS by haruki_haru
FATBOY SLIM – EAT, SLEEP, VR, REPEAT by Fatboy Slim, ENGAGE XR and Anglo Management
IY MMD WORLD by Iris Alias
LUMINESCENT LEDGE by Thorinair
PASS OF TIME by Karl Kroenen
REALITY IS WRONG by sɪᴍᴘʟᴇ – ᴡᴀᴛᴇʀ
STORM DRAIN by @CattusEx
TARRIED PRECIPICE by Karl Koronan
TERRA COTTA VALLEY by Octuplex
THAD MANDELBOX by Thad Gyther
THAD RECURSIVE GARDEN by Thad Gyther
THAD RECURSIVE ROOM by Thad Gyther
THE SPARK OF THE WORLD by TSMRE
VEINPRM0118 by VEIN_A
ZEP’S PARTICLE HELL by Zepwlert
The second edition of the Venice Immersive Market (31 August – 5 September), a part of the Venice Production Bridge, will take place on the Venice Immersive Island (Lazzaretto Vecchio). In the Spazio Incontri Immersivo there will be, from 31st August to 5th September, panel discussions and activities dedicated to the world of XR – Extended Reality. The 2023 VPB Focus are Germany and Québec. German Films (Germany) and Sodec (Québec) will have dedicated areas within the context of VPB.
The Island will also be the place where teams (producer and creator) related to the Immersive projects selected for the Venice Gap-Financing Market will gather (1 – 3 September 2023):
14 IMMERSIVE STORY PROJECTS
14 Immersive Story Projects (9 from Europe and 5 from the rest of the world), including fiction, documentaries and animation films and other interactive installation experiences. All the projects have 30% of their budget guaranteed.
11 PROJECTS AT BIENNALE COLLEGE CINEMA VR
11 projects developed during the Biennale College Cinema VR workshop, seventh edition, in various phases of development, from pre-production to post production.
The Venice Immersive Market will be the place where institutions, professionals, production, post-production and distribution companies, public and private funds linked to the Immersive world will convene.
